Dexmo Robotics has created a mechanical exoskeleton glove for VR use

Julia Alexander for Polygon:  With HTC Vive and Oculus Rift headsets, the first wave of mainstream, consumer VR has officially arrived, and with it, comes the question of how to constantly better the experience for those using it.

As it stands right now, those who want to use devices like the Vive or Rift must do so with controllers; the Rift uses an Xbox One controller while the Vive comes with its own dedicated peripheral. Both are functional and serve their purpose, but they come with certain limitations when trying to achieve the ideal VR experience.

Now, Dexmo Robotics has unveiled what it thinks will solve some of those frustrations: a mechanical exoskeleton glove that can be paired with VR headsets. The glove, which can be seen in the video above, provides 11 degrees of freedom for movement, and the company touts the fact that each finger comes with a pressured sensor. Essentially, if you’re playing a first-person shooter, you’ll be able to feel the in-game gun's trigger bring squeezed as well as the recoil.  Full Article:

Comments (0)

This post does not have any comments. Be the first to leave a comment below.


Post A Comment

You must be logged in before you can post a comment. Login now.

Featured Product

Piab’s Kenos KCS Gripper

Piab's Kenos KCS Gripper

Piab's Kenos KCS gripper enables a collaborative robot to handle just about anything at any time. Combining Piab's proprietary air-driven COAX vacuum technology with an easily replaceable technical foam that molds itself around any surface or shape, the gripper can be used to safely grip, lift and handle any object. Standard interface (ISO) adapters enable the whole unit to be attached to any cobot type on the market with a body made in a lightweight 3D printed material. Approved by Universal Robots as a UR+ end effector.