Julia Alexander for Polygon: With HTC Vive and Oculus Rift headsets, the first wave of mainstream, consumer VR has officially arrived, and with it, comes the question of how to constantly better the experience for those using it.
As it stands right now, those who want to use devices like the Vive or Rift must do so with controllers; the Rift uses an Xbox One controller while the Vive comes with its own dedicated peripheral. Both are functional and serve their purpose, but they come with certain limitations when trying to achieve the ideal VR experience.
Now, Dexmo Robotics has unveiled what it thinks will solve some of those frustrations: a mechanical exoskeleton glove that can be paired with VR headsets. The glove, which can be seen in the video above, provides 11 degrees of freedom for movement, and the company touts the fact that each finger comes with a pressured sensor. Essentially, if you’re playing a first-person shooter, you’ll be able to feel the in-game gun's trigger bring squeezed as well as the recoil. Full Article:
DENSO to Advance Artificial Intelligence Knowledge, Signs Technical Advisory Contract with Carnegie Mellon University Professor Takeo Kanade
The latest revolutionary robot isn’t the metallic, costly machine you’d expect: It’s squishy like Silly Putty, wireless, battery-less and made for pennies by a 3D printer.
Meet Octobot. It looks like a tiny octopus and is designed to mimic that slithery creature to get through cracks and tight places, making it ideal as a rescue robot.
A team at Harvard University has created a robot - actually about 300 of them, since they are so cheap to make - that is opposite of the common view of a robot. Soft, not hard. Flexibl,e not rigid. It’s not mechanical, nor electrical. It’s powered by fluids. The discovery is described, photographed and shown on video in the scientific journal Nature. Cont'd...
Mantaro Introduces the MantaroBot TeleTrak Telepresence Robot for Rugged Industrial, Manufacturing, and Construction Environments
Teachers College to Host Global Human-Robot Collaboration Experts for IEEE's 25th International Symposium on Robot and Human Interactive Communication (RO-MAN 2016)
Inside 3D Printing and RoboUniverse Join with IFA Berlin to Host 3DPrinting@home and Robot@home; September 4-7, 2016
Cecilia Laschi for IEEE Spectrum: The sun was sparkling on the Mediterranean Sea on the afternoon when a graduate student from my lab tossed our prize robot into the water for the first time. I watched nervously as our electronic creation sank beneath the waves. But the bot didn’t falter: When we gave it the command to swim, it filled its expandable mantle with water, then jetted out the fluid to shoot forward. When we ordered it to crawl, it stiffened its eight floppy arms in sequence to push itself along the sandy bottom and over scattered rocks. And when we instructed it to explore a tight space beneath the dock, the robot inserted its soft body into the narrow gap without difficulty.
As a professor at the BioRobotics Institute at the Scuola Superiore Sant’Anna, in Pisa, Italy, I lead a team investigating soft robotics. This relatively new field of research has the potential to upend our ideas about what robots are capable of and where they can be useful. I chose to build robots that mimic the form of the octopus for two reasons. First, because they’re well suited to demonstrate the many advantages that come when a machine can flex and squish as needed. Also, it’s an excellent engineering challenge: An octopus with eight wiggly arms, which must work together in the face of complex hydrodynamic forces, is very difficult to design and control. Cont'd...
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