Mary Jo Foley for All About Microsoft: In the early 2000s, Microsoft was all-in on robotics. By the middle of that decade, the company seemingly had all but abandoned the robotics space.
But this may be the year that Microsoft may be ready to get back into robotics, on multiple fronts.
When Microsoft founder Bill Gates was still involved in the day-to-day operations of the company, robotics was slated to be one of Microsoft's next big things. Microsoft built a programming model and framework for developers working on anything from Lego robots to industrial-scale robots. However, that product, "Microsoft Robotics Studio," never really went beyond the academic and hobbyist communities and the company's ambitions in this space withered.
Cut to 2017. These days, the home for a good chunk of the Microsoft current robotics work is apparently in Microsoft Research (MSR) -- specifically in the AI + Research (AI+R) Group under executive vice president Harry Shum. (I say "apparently" here because Microsoft officials declined to answer any of my questions on the company's robotics initiatives.) Shum is known for his work in computer vision and graphics and has a Ph.D. in robotics from Carnegie Mellon. Cont'd...
Jared Newman for PCWorld: At the 2015 Build conference, Microsoft tried to prove that HoloLens is more than just a neat gimmick.
The company showed off several new demos for its “mixed reality” headset, which can map digital imagery onto the user’s physical surroundings. While previous demos had focused on fun ideas like a virtual Mars walk and a living room-sized version of Minecraft, the Build presentation emphasized real-world applications for businesses and education.
For instance, Microsoft showed how architects could use HoloLens to interact with 3D models, laid out virtually in front of them on a table. They might also be able to examine aspects of a building site at full scale, with virtual beams and walls rendered before their eyes.
Not all the presentations were so serious. Microsoft also showed off an actual robot whose controls appeared in the virtual space above the robot’s head. Users could then create a movement pattern for the robot by tapping on the ground. Another demo showed how users could create their own personal screens that followed them around in real space.
BitFlow has offered a Camera Link frame grabbers for almost 15 years. This latest offering, our 6th generation combines the power of CoaXPress with the requirements of Camera Link 2.0. Enabling a single or two camera system to operate at up to 850 MB/S per camera, the Axion-CL family is the best choice for CL frame grabber. Like the Cyton-CXP frame grabber, the Axion-CL leverages features such as the new StreamSync system, a highly optimized DMA engine, and expanded I/O capabilities that provide unprecedented flexibility in routing. There are two options available; Axion 1xE & Axion 2xE.
The Axion 1xE is compatible with one base, medium, full or 80-bit camera offering PoCL, Power over Camera Link, on both connectors. The Axion 2xE is compatible with two base, medium, full or 80-bit cameras offering PoCL on both connectors for both cameras.
The Axion-CL is a culmination of the continuous improvements and updates BitFlow has made to Camera Link frame grabbers.