Earlier this week Microsoft announced that they would officially be bringing their Kinect hardware to the Windows platform. The hardware is the mostly the same but new firmware allows the depth camera to see objects as close as 50cm away without losing accuracy or precision. Microsoft also says Kinect for Windows is 20% faster than it was in the last release and the accuracy rate of skeletal tracking and joint recognition have been substantially improved.
Microsoft has allowed the beta SDK to be used with Xbox Kinect and will continue to allow existing projects access to the SDK but they also state that all future projects will need to purchase the Kinect For Windows hardware in order to have access to upcoming SDK releases. Kinect For Windows and the SDK will cost $249 ($149 for an academic license).
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