Google Virtual Reality at IMMERSION 2015 in Paris this September

Google Virtual Reality (VR) to be featured in talks, exhibits, demos and hands-on workshops at IMMERSION 2015 in Paris this September

PARIS, FRANCE May 27, 2015


The Immersive Education Initiative today announced that Google Virtual Reality (VR) will be featured at IMMERSION 2015 in Paris this September. The international event will host a series of talks, exhibits, demonstrations, and hands-on workshops to give attendees an in-depth overview of Google "Cardboard VR" technology, along with an understanding of how VR is being used today in a wide variety of Immersive Education clubs, camps and classes.

Attendees will have the opportunity to create their very own Google VR headset as they explore the fundamentals of Virtual Reality. Teachers and school administrators will also be provided with details on how they can use VR to engage students in—and out—of the classroom.

Smithsonian, Disney, and United States Department of the Interior (DOI) National Parks Service keynotes and workshops will compliment Google VR sessions at IMMERSION 2015. For more information visit http://summit.ImmersiveEducation.org

Hosted by the prestigious Paris-Sorbonne University ("the Sorbonne") this September, IMMERSION 2015 addresses the personal and cultural impact of immersive technologies such as Virtual Reality (VR), holograms, neural brain interfaces, cybernetics, 3D printing, robotics, telepresence, game-based learning and training systems, and fully immersive environments such as caves and domes.

Speakers and exhibitors at previous events have included the United States Department of Education, NASA, United Nations (UN), Smithsonian, Harvard University, MIT, MIT Media Lab, Stanford University, Disney, Google, Microsoft, Intel, Oracle and many other world-class organizations.

IMMERSION 2015

Building on the success of the previous 9 years of Immersive Education conferences, IMMERSION 2015 convenes the world's leading experts in immersion and immersive technologies in Paris this fall. The event, which is open to the public, will take place in the famous lecture halls of the historic Paris-Sorbonne University from September 7 to September 10.

IMMERSION 2015 addresses the personal and cultural impact of immersive technologies such as Virtual Reality (e.g., Facebook's Oculus Rift, Samsung Gear VR, Google Cardboard, HTC Vive), augmented reality and mixed reality (e.g., Microsoft HoloLens), holograms and holography, wearable computing (e.g., Google Glass and Apple Watch), mechanical and neural brain interfaces, cybernetics, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies that are used to create adaptive and radically compelling entertainment experiences, 3D printing, personal robotics, telepresence, virtual worlds, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

As a special event that is open to the public, the first two days of IMMERSION 2015 will feature general-interest keynote addresses, talks, panel discussions and exhibits. The event concludes with hands-on workshops and a 2 day technical (research) conference specifically for researchers, academics, teachers and corporate trainers.

For more information visit http://summit.ImmersiveEducation.org

PAST SPEAKERS AND EXHIBITORS

Speakers and exhibitors at Immersive Education events such as IMMERSION 2015 have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Smithsonian Institution, Stanford University, Cornell University, Duke University, Walt Disney Company, Google, Intel, Microsoft, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, Stratasys, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, University of Glasgow (UK), Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.

PRESS CONTACT

Barbara Mikolajczak
Immersive Education Initiative
http://ImmersiveEducation.org
barbara.miko(AT)ImmersiveEducation.org
+1 (617) 997-1017

THOUSANDS OF MEMBERS WORLDWIDE

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

Speakers at Immersive Education conferences and events have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education (DoED), National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI), Stanford University, Cornell University, Duke University, Google, Intel, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.

To learn more visit http://ImmersiveEducation.org

Featured Product

The maxon IDX Compact Drive with Integrated Positioning Controller

The maxon IDX Compact Drive with Integrated Positioning Controller

The compact brushless EC-i motor combined with an EPOS4 positioning controller delivers a highly dynamic, powerful drive package with field-oriented control (FOC), high efficiency, and maintenance-free components in a high-quality industrial housing. The maxon IDX drives are suitable for use across the entire speed range (from standstill to maximum speed) and have an extremely high overload capability. Together with a positioning controller, the integrated sensor (single turn) enables absolute positioning.