Julia Alexander for Polygon: With HTC Vive and Oculus Rift headsets, the first wave of mainstream, consumer VR has officially arrived, and with it, comes the question of how to constantly better the experience for those using it.
As it stands right now, those who want to use devices like the Vive or Rift must do so with controllers; the Rift uses an Xbox One controller while the Vive comes with its own dedicated peripheral. Both are functional and serve their purpose, but they come with certain limitations when trying to achieve the ideal VR experience.
Now, Dexmo Robotics has unveiled what it thinks will solve some of those frustrations: a mechanical exoskeleton glove that can be paired with VR headsets. The glove, which can be seen in the video above, provides 11 degrees of freedom for movement, and the company touts the fact that each finger comes with a pressured sensor. Essentially, if you’re playing a first-person shooter, you’ll be able to feel the in-game gun's trigger bring squeezed as well as the recoil. Full Article:
George Konidaris and Daniel Sorin of Duke University have developed a new technology that cuts robotic motion planning times by 10,000 while consuming a small fraction of the power compared to current options. Watch one of their robotic arms in action as they explain how their innovative solution works.
INNOVATION MATRIX PARTNERS WITH TRANSCEND ROBOTICS TO PROVIDE ROBOTICS MOBILITY PLATFORM TO PAC-RIM REGION
Motion Controller Integrates Multiple Drive Technologies: from Electromagnetic to Piezoelectric, up to 40 Channels
TRINAMIC Enters EtherCAT Market with World's First Slave Controller IC offering Latency-Free advanced peripherals
Bishop-Wisecarver Group Expands Product Offering with Acquisition of Specialty Motions, Inc. Linear Actuator Product Lines
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