Microsoft Announces Kinect for Windows And New SDK At CES

Earlier this week Microsoft announced that they would officially be bringing their Kinect hardware to the Windows platform. The hardware is the mostly the same but new firmware allows the depth camera to see objects as close as 50cm away without losing accuracy or precision. Microsoft also says Kinect for Windows is 20% faster than it was in the last release and the accuracy rate of skeletal tracking and joint recognition have been substantially improved.

Microsoft has allowed the beta SDK to be used with Xbox Kinect and will continue to allow existing projects access to the SDK but they also state that all future projects will need to purchase the Kinect For Windows hardware in order to have access to upcoming SDK releases. Kinect For Windows and the SDK will cost $249 ($149 for an academic license).

Comments (0)

This post does not have any comments. Be the first to leave a comment below.


Post A Comment

You must be logged in before you can post a comment. Login now.

Featured Product

Zaber's X-LRQ-DE Series:  High Precision Stages with Built-in Controllers and Linear Encoders

Zaber's X-LRQ-DE Series: High Precision Stages with Built-in Controllers and Linear Encoders

Zaber's X-LRQ-DE Series of linear stages have high stiffness, load, and lifetime capabilities in a compact size. The integrated linear encoder combined with stage calibration provides high accuracy positioning over the full travel of the device. At 36 mm high, these stages are excellent for applications where a low profile is required. The X-LRQ-DE's innovative design allows speeds up to 205 mm/s and loads up to 100 kg. Like all Zaber products, the X-LRQ-DE Series is designed for easy set-up and operation.