Dexmo Robotics has created a mechanical exoskeleton glove for VR use

Julia Alexander for Polygon:  With HTC Vive and Oculus Rift headsets, the first wave of mainstream, consumer VR has officially arrived, and with it, comes the question of how to constantly better the experience for those using it.

As it stands right now, those who want to use devices like the Vive or Rift must do so with controllers; the Rift uses an Xbox One controller while the Vive comes with its own dedicated peripheral. Both are functional and serve their purpose, but they come with certain limitations when trying to achieve the ideal VR experience.

Now, Dexmo Robotics has unveiled what it thinks will solve some of those frustrations: a mechanical exoskeleton glove that can be paired with VR headsets. The glove, which can be seen in the video above, provides 11 degrees of freedom for movement, and the company touts the fact that each finger comes with a pressured sensor. Essentially, if you’re playing a first-person shooter, you’ll be able to feel the in-game gun's trigger bring squeezed as well as the recoil.  Full Article:

Comments (0)

This post does not have any comments. Be the first to leave a comment below.


Post A Comment

You must be logged in before you can post a comment. Login now.

Featured Product

Smart 3D Robot Vision with Gocator®

Smart 3D Robot Vision with Gocator®

Easily integrate Gocator® 3D line profile and snapshot sensors with a variety of industrial robots to deliver high-performance 3D results in vision guidance, flexible inspection, material dispensing, and automated assembly with smart pick-and-place. Adding 3D vision to a robot turns repetitive, fixed motion into smart movement that can unlock greater value for your automation investment.