Dexmo Robotics has created a mechanical exoskeleton glove for VR use

Julia Alexander for Polygon:  With HTC Vive and Oculus Rift headsets, the first wave of mainstream, consumer VR has officially arrived, and with it, comes the question of how to constantly better the experience for those using it.

As it stands right now, those who want to use devices like the Vive or Rift must do so with controllers; the Rift uses an Xbox One controller while the Vive comes with its own dedicated peripheral. Both are functional and serve their purpose, but they come with certain limitations when trying to achieve the ideal VR experience.

Now, Dexmo Robotics has unveiled what it thinks will solve some of those frustrations: a mechanical exoskeleton glove that can be paired with VR headsets. The glove, which can be seen in the video above, provides 11 degrees of freedom for movement, and the company touts the fact that each finger comes with a pressured sensor. Essentially, if you’re playing a first-person shooter, you’ll be able to feel the in-game gun's trigger bring squeezed as well as the recoil.  Full Article:

Comments (0)

This post does not have any comments. Be the first to leave a comment below.


Post A Comment

You must be logged in before you can post a comment. Login now.

Featured Product

Introducing ElectroCraft's new MobilePower™ MPW52 wheel drive

Introducing ElectroCraft's new MobilePower™ MPW52 wheel drive

Featuring a high torque-density brushless DC motor with integrated single-stage planetary gearbox and wheel assembly. ElectroCraft's MPW52 integrates a 14-pole Brushless DC motor with a heavy-duty, single-stage planetary gearbox mounted inside the hub of an aluminum wheel with polyurethane tread. Designed for mobile platform traction systems with optional encoder feedback to support positioning capability and electromagnetic brake to hold position when power is removed. The MPW52 combines optimum performance with high-efficiency, quiet operation and long life.