Remi El-Ouazzane for Intel: The First Vision Processing Unit with a Dedicated Neural Compute Engine will Give Devices the Ability to See, Understand and Interact with the World Around Them in Real Time
Alma Mundi Ventures is a venture capital firm focused on technology-based companies, which emphasizes business to business models that are raising their series A or B rounds. They invest between $500,000 and $5 million in each company through their first fund.
Steve Arar for All About Circuits: Humans use language to tap into the knowledge of others and learn skills faster. This helps us hone our intuition and go through our daily activities more efficiently. Inspired by this, Google Research, DeepMind (its UK artificial intelligence lab), and Google X have decided to allow their robots share their experiences. Sharing the learning process among multiple robots, the research team has considerably expedited general-purpose skill acquisition of robots.
Using an artificial neural network, we can teach a robot to achieve a goal by analyzing the result of its previous experiences. At first, the robot may seem to act randomly simply working based on trial and error. However, it examines the result of each trial and, if satisfactory, focuses on similar experiments during the next trials. Making a connection between each experience and the obtained result, the robot would be able to gradually make better choices. Cont'd...
From DeepMind: For almost 20 years, the StarCraft game series has been widely recognised as the pinnacle of 1v1 competitive video games, and among the best PC games of all time. The original StarCraft was an early pioneer in eSports, played at the highest level by elite professional players since the late 90s, and remains incredibly competitive to this day. The StarCraft series’ longevity in competitive gaming is a testament to Blizzard’s design, and their continual effort to balance and refine their games over the years. StarCraft II continues the series’ renowned eSports tradition, and has been the focus of our work with Blizzard.
DeepMind is on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be told how. Games are the perfect environment in which to do this, allowing us to develop and test smarter, more flexible AI algorithms quickly and efficiently, and also providing instant feedback on how we’re doing through scores... (more)
From Alex J. Champandard: As seen on TV! What if you could increase the resolution of your photos using technology from CSI laboratories? Thanks to deep learning and #NeuralEnhance, it's now possible to train a neural network to zoom in to your images at 2x or even 4x. You'll get even better results by increasing the number of neurons or training with a dataset similar to your low resolution image.
The catch? The neural network is hallucinating details based on its training from example images. It's not reconstructing your photo exactly as it would have been if it was HD. That's only possible in Hollywood — but using deep learning as "Creative AI" works and it is just as cool! (github)
From Manuel Ruder, Alexey Dosovitskiy, Thomas Brox of the University of Freiburg:
In the past, manually re-drawing an image in a certain artistic style required a professional artist and a long time. Doing this for a video sequence single-handed was beyond imagination. Nowadays computers provide new possibilities. We present an approach that transfers the style from one image (for example, a painting) to a whole video sequence. We make use of recent advances in style transfer in still images and propose new initializations and loss functions applicable to videos. This allows us to generate consistent and stable stylized video sequences, even in cases with large motion and strong occlusion. We show that the proposed method clearly outperforms simpler baselines both qualitatively and quantitatively... (pdf paper)
BitFlow has offered a Camera Link frame grabbers for almost 15 years. This latest offering, our 6th generation combines the power of CoaXPress with the requirements of Camera Link 2.0. Enabling a single or two camera system to operate at up to 850 MB/S per camera, the Axion-CL family is the best choice for CL frame grabber. Like the Cyton-CXP frame grabber, the Axion-CL leverages features such as the new StreamSync system, a highly optimized DMA engine, and expanded I/O capabilities that provide unprecedented flexibility in routing. There are two options available; Axion 1xE & Axion 2xE.
The Axion 1xE is compatible with one base, medium, full or 80-bit camera offering PoCL, Power over Camera Link, on both connectors. The Axion 2xE is compatible with two base, medium, full or 80-bit cameras offering PoCL on both connectors for both cameras.
The Axion-CL is a culmination of the continuous improvements and updates BitFlow has made to Camera Link frame grabbers.